Arena-dodging game made in 3 hours for #Trijam 114.

You are a smoke emitter. Dodge the incoming light particles. Use your automatic smoke emission to destroy incoming particles and create an escape route.

Control with WASD, Arrow Keys or Controller (recommended) - reset game with 'Spacebar' or 'Jump'.

Had some fun playing with the particle system in Unity. The game is the result. I hope you enjoy it!

My Highscore: 7830 - Good luck beating it :)


Assets Used:

Unity Standard Assets - CrossPlattformInput

Humble Bundle  - Electronic Abstract Music Pack - Song #6

Texture for the smoke material: smoke.png  by johnstejskal

Comments

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(+1)

That was great game design! Simple, but one of the most balanced gameplay I've seen in Trijam, pacing and all. Maybe I'm too positive :D

Glad you enjoyed it :D After I got the particle collisions working and the basics set up, I spent most of the time on the pacing, because I believe that is a weak point in those kinds of dodging games.  Still shows once you pass a certain treshold in this one ...

Seems like focusing on that was a good idea anyway- thanks for the feedback :)